Publishers vs. Agencies: Larger Brands Causing A Shift In The Media Model?

While the context of this conversation makes complete sense to me (as I have in point of fact been talking about this with clients for years now), I am interested in furthering the discussion to explore this topic more deeply.

Meaning, I don't really think that Uncle Miltie pushing laundry soap is the where we'll land. Rather, the digital channels are fragmenting the audiences to the extent that you really do have to develop your own audience in order to sustain yourself as a content creator or publisher.

But can agencies or brands really achieve this? I’m not so sure, which is why I think the economics on both ends are worth looking at a little more closely.

For purposes of this blog post, I’m just summarizing. Mostly because I don’t have time to delve into the particulars of this, as neither side employs me to do so. This is a hobby of mine. A bit sick, yes. But there’s no accounting for taste, is there? (More beneath the video.)

Publishers

If the publishers commit to the “publish more types of content to get more audiences” model, it increases their development, production and distribution costs. However, there are potential economies of scale that can be achieved. Theoretically. But it may take a lot more capital to achieve this, which is a big turnoff when you’re trying to cap costs, encourage growth, and turn in higher profits for your shareholders.

If you ask Bob Iger, he may tell you that shuffling off production costs and taking on the costs of developing a new distribution platform is the way to go. (And since development really is defined as the work that goes into creating the intellectual property that is salable as a piece of finished content, this is also removed as a cost to the extent that Disney is unwilling to partner with content producers to identify and develop said content.)

This obviously complicates the calculations involved here, but essentially, Mr. Iger is betting it’s cheaper to pay some engineers to build a proprietary platform for distribution (high up-front costs but lower maintenance/upgrading costs), than to pour money into development of specific content—and I’d say he’s right there.

The higher risk is in fact guessing which content audiences will buy. So if producers of said content are shouldered with the fiscal responsibility of producing it, Disney now is able to focus its dollars on generating a new stream of income for its exclusive content, and it can build leverage as it negotiates the licensing of its non-exclusive content elsewhere on the web. That seems to be the theory here, and I think it’s certainly a viable one.

Brands/Marketers

For the marketer who is now asking their agency to assist in the development of their own audiences, the economics look a bit less encouraging, for the simple reason that you cannot predict what content is going to catch on with an audience.

Despite the “fear” that is voiced from The Economist’s multimedia editor Brendan Greely in this video about marketers developing engaging content that may steal audiences, it’s safe to say (or at least it was the last time I checked) that agencies are not in the business of content production for audience development.

The most basic reason would be that brands that employ agencies do not shower them with money and ask for a vague goal such as, “development of an audience” as Robert Davis speaks about later in the video. (To his credit, Davis does concede that it’s not all about audience development for agencies, and that there is a growing need to be able to do both.)

In the end, with any significant rate of failure to develop content that develops audiences, any agency with an eye on their bottom lines (which is all of them, last time I checked) will just leave it to those who have been doing it for a living: the publishers.

As much as this might disappoint marketers, the reality that reinforces the adage “money talks” does prevail here. So unless the CMOs of any consumer brand can really convince their companies to commit to building an entertainment arm, chances are this current shift in the marketplace will end up modifying how things are done, but not all that drastically.

Publishers will always have the leverage, until such time as people really can predict what content will “develop an audience,” and production companies can compete with the publishers. That would be an interesting development.

In the end, the direction that Bob Iger is pushing Disney toward seems like the most pragmatic of all, at least for the publishers. What about the production and development companies? Same as it ever was: have a good nose, and develop salable content that publishers will buy.

Unless…those content creators/production/development companies can figure out how to do what publishers do well. But that’s a whole other subject, and also (at least IMHO) unlikely to happen. The ecosystem that exists is there for a reason.

Platforms are juggling things around and opening up opportunities for innovation, but the models are relatively efficient the way they are, and I think that ultimately, marketers wouldn’t want to devote that much of their marketing budgets to content creation. Unless that’s the only strategy they’d employ for a brand launch and marketing campaign.

Alternatively, you could just create a virtual studio of hungry artists that will work for little pay, amass a huge amount of their content on any given subject, and rack up page views like there's no tomorrow, and monetize like crazy, since you've covered every conceivable topic. 

You scoff? Behold the future. As long as people click, and other people monitor, prioritize, and monetize by clicks, this is where we may be headed. 

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Filed under  //  advertising   digital platform   entertainment   marketing   media   money  
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Posted 8 months ago

In 29 Days, I Will Have A Puke Draft.

At least my temporary cover is decent.

Taking part in my third NaNoWriMo. And this year I'll actually write the damned thing.


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Filed under  //  art   entertainment   goals   humor   novel writing   work  
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Posted 9 months ago

J.J. Abrams Is So. Effing. Awesome.

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Filed under  //  art   awesome   entertainment   J.J. Abrams   philosophy   storyteller  
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Posted 9 months ago

Disney: Investing In Distribution Technology, Limiting Exposure & Using Other People's Money (Namely: DreamWorks SKG)


Spielberg: The Handler.

The Financial Times unloads a pretty hefty bombshell about Disney's new strategy to stay alive in a tidy little article complete with gorgeous sound bytes from Bob Iger, CEO of Disney. (And for the record: let me just say up front that anyone who was pushing for David Lynch's Twin Peaks to be on television is a visionary, and should be lauded as such.)

Here are the three quotes:

1. The Warning. We're not doing to well here, said Mr. Obvious.

"The business model that underpins the movie business is changing. If we don’t adapt to the change there won’t be a business."

2. The Goal. Stop the bleeding.

On realigining costs associated with marketing and producing movies: "The solution required research and development, risk-taking . . . real focus on changing the status quo."

3. The Methodology. Eliminate risk by closing down ancillary streams of business activity.

On the new distribution deal with DreamWorks: "It creates a business out of distributing movies made by other talented people, without committing our own capital."

I titled each quote, because I think it tells a very interesting and sort of scary story about the near future of the entertainment industry.

It also signals a *huge* opportunity to those with the capital, time, and stomach for a bit of risk to make a major move in shaping the future model of this business.

The Bad News.

What Iger seems to be saying here is that:

1. Since the entire business model that has supported Hollywood's massive infrastructure for decades is disappearing, and

2. They can no longer control the flow of the distribution to maximize their profits,

3. They're just going to close most of the spigots, and selectively work with the "best" producer of content while

4. Developing technology that enables them to retain a choke-hold on the distribution of said content.

Why This Won't Work.

One simple and recent illustration of this strategy failing is Pixar's rise to the top of the heap by changing the game on Disney. And when Disney no longer had the biggest box office gross for animated films? They had to buy Pixar.

Now, you could say that Pixar's now under the thumb of Disney. But that's not the case as you can read about here. Pixar retains most, if not all of the freedoms it enjoyed as an independent animation studio. Except now it has Disney's deeper pockets.

My take is that by doing a deal with DreamWorks, Disney wins in the short term. Using them as the primary means of content creation definitely offsets a lot of overhead for Disney in terms of reduction of production costs.

But DreamWorks is one entity. It has a limited range in terms of its ability to produce content. But even DreamWorks (or Pixar)--whose brilliance has been proven over and over again--cannot be relied on solely to continue to create revenue for Disney.

Why? Because people like variety. And they'll look for it elsewhere.

So by circling the wagons--which seems to be the way all big corporations deal with threats to their market dominance--Iger may actually be creating a greater threat to the continuance of Disney in the entertainment industry.

The Opportunity.

It's certainly not easy to bring together the gaggle of folks necessary to even produce a quality piece of entertainment content. Not at all. And to produce one that's actually successful? Well, that's a whole different ball game.

But what the big boys are doing now to limit their exposure--because of their concern for their board members and shareholders--is creating a huge portal of opportunity which some lucky stiffs are going to waltz right through, and set themselves up as big players in Hollywood--whatever that will mean in the coming years.

If their goals are not to be bought by Disney or DreamWorks--as I suspect Pixar's never really were--then they'll do just fine by focusing on creating great entertainment that people want to watch.

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Filed under  //  business   content   David Lynch   digital media   Disney   DreamWorks SKG   entertainment   Financial Times   Geffen   Hollywood   Iger   Katzenberg   Pixar   Spielberg   studios   Twin Peaks  
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Posted 9 months ago

ASCII Rick Roll.

This is at the end of the first segment of a pretty damned cool ASCII version of Star Wars Episode IV: A New Hope.

Check it out here.

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Filed under  //  ASCII   entertainment   fun   humor   movies   Rickroll   Star Wars  
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Posted 9 months ago

Pay The Writer! A Rant.

Refreshing to see a Hollywood writer who stands up for himself. In this case, it's a writer who needs no introduction. Harlan Ellison is known for being outspoken. But it's good to be reminded as a creative that your value is in what you create. You should be paid for it.

(BTW, NSFW if foul language gets you in trouble.)

 

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Posted 9 months ago